Overall, Half-Life: Source is by no means the best way to experience Half-Life, nor is it even necessarily a good way to experience Half-Life, but it is a unique and somewhat interesting way to experience Half-Life. Upon attempting to fight the final boss of Half-Life: Source everything will seemingly proceed as normal, that is until you deal the final blow at which point instead of being teleported to the ending scene of the game you will instead suddenly die and be unable to witness the ending of the game. However, a game being playable does not mean that a game is beatable. While the majority of the game is riddled with bugs and issues if you are willing to look pass all of it's issues Half-Life: Source is still very much playable. These issues range from minor bugs such as misaligned texture maps and incorrect sound effects, to much larger issues such as Enemy AI not functioning as intended and skyboxes that turn into vertex explosions that are so bad they could trigger an epileptic fit. Alongside these improvements also comes a whole myriad of issues, issues that have only continued to grow in quantity through the years as the game has been neglected. Half-Life: Source brings a couple improvements over the original Half-Life, such as an improved flashlight, the quality of certain textures has been increased, and some of the skyboxes have been recreated to utilise the Source engine's 3D skybox capabilities. While in theory this sounds like something that should work well, Half-Life: Source has decayed over the years resulting in an experience that is less than ideal. ![]() 7h 54m PlayedHalf-Life: Source is Valve's attempt to port the original Half-Life to the source engine with various improvements included.
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